RHS   Allan   Game Techniques Semester plan


 

Game Techniques
Elective, 3rd + 4th semester, spring 2005

The plan is subject to change without further notice
Week Dates Topics

Readings
Only read to get "the big picture"!
Look at the code - but you don't have to be able to know everything!

Exercises
04
24.01-28.01
Event-handling in Java
Observer-observable design pattern
Notes ("Learning Java" pp. 429 - 461, "Events and Components pp. 1 - 19, pages on MVC-architecture)

Exercise01
Exercise02

05
31.01-04.02
The game clock... Chap. 1 + 2 Exercise03
06
07.02-11.02
The game clock..
WormChase
Chap. 2
Chap. 3
Assignment01
07
14.02-18.02
Images Chap. 4 BallGame01
08
21.02-25.02
Holiday Catching up... Catching up...
09
28.02-04.03
Sound Chap. 5 BallGame02
10
07.03-11.02
Sprites and 2D animation Chap. 6 BallGame3
11
14.03-18.03
...more 2D animation
3D animation
Chap. 7
Chap. 8
Chap. 9
Chap. 9.5
BallGame04
Hand in first draft / idea for synopsis / project
12
21.03-25.03
Holiday Catching up... Catching up...
13
28.03-01.04
3D animation Chap. 10
Chap. 11
Chap. 11.5
 
14
04.04-08.04
Game design    
15
11.04-15-04
Synopsis
3d animation
   
16
17.04-22.04
Synopsis
3d animation
  Hand in synopsis
17
25.04-29.04
Project    
18
02.05-06.05
Project    
19
09.05-13.05
Project    
20
16.05-20.05
Project    
21
23.05-27.05
Project   Hand in project
22
30.05-03.06
Exam period starts...    

Maintained by: Allan Helboe Nielsen
Updated: 3 November, 2005 1:04