RHS   Allan   Game Design SemesterPlan


 

Game Design
4
th IQ - autumn 2005

The plan is subject to change without further notice
Week Dates Topics Readings Exercises
35 29.08 - 02.09 Introduction, Genre Chap. 1 - 2 Define game genres
36 05.09 - 09.09 Knowing your Audience, Ideas and Themes Chap. 3 - 4 Make first iteration of game design
37 12.09 - 16.09 Player Motivation, Feedback and Fulfillment Chap. 5 - 6
Second iteration
38 19.09 - 23.09 Rules and Boundaries, Rewards and Structure Chap. 7 - 8
Maya introduction, Maya VTM's
Decide on core Game story and theme
39 26.09 - 30.09 Environment Design, Educating the Player Chap. 9 - 10
Maya introduction, Maya VTM's
Design part of game
40 03.10 - 07.10 Stories and Movies, Design Pitfalls Chap. 11 - 12
UnRealEd introduction, UnRealEd VTM's
 
41 10.10 - 14.10 Player Punishment, Characters in Computer Games
Chap. 13 - 14 Deadline for Group establishment
42        
43 24.10 - 28.10 Interace, Game Balancing
Synopsis
Chap. 15 - 16  
44 31.10 - 04.11 Synopsis    
45 07.11 - 11.11 Synopsis    
46 14.11 - 18.11 Project    
47 21.11 - 25.11 Project    
48 28.11 - 02.12 Project    
49 05.12 - 09.12 Project    
50 12.12 - 16.12 Project    
51 19.12 - 23.12 Revision    

Maintained by: Allan Helboe Nielsen
Updated: 3 November, 2005 1:04