|
RHS |
Game Design
4th IQ - autumn 2005
| Week | Dates | Topics | Readings | Exercises |
|---|---|---|---|---|
| 35 | 29.08 - 02.09 | Introduction, Genre | Chap. 1 - 2 | Define game genres |
| 36 | 05.09 - 09.09 | Knowing your Audience, Ideas and Themes | Chap. 3 - 4 | Make first iteration of game design |
| 37 | 12.09 - 16.09 | Player Motivation, Feedback and Fulfillment | Chap. 5 - 6 |
Second iteration |
| 38 | 19.09 - 23.09 | Rules and Boundaries, Rewards and Structure | Chap. 7 - 8 Maya introduction, Maya VTM's |
Decide on core Game story and theme |
| 39 | 26.09 - 30.09 | Environment Design, Educating the Player | Chap. 9 - 10 Maya introduction, Maya VTM's |
Design part of game |
| 40 | 03.10 - 07.10 | Stories and Movies, Design Pitfalls | Chap. 11 - 12 UnRealEd introduction, UnRealEd VTM's |
|
| 41 | 10.10 - 14.10 | Player Punishment, Characters in Computer Games |
Chap. 13 - 14 | Deadline for Group establishment |
| 42 | ||||
| 43 | 24.10 - 28.10 | Interace, Game Balancing Synopsis |
Chap. 15 - 16 | |
| 44 | 31.10 - 04.11 | Synopsis | ||
| 45 | 07.11 - 11.11 | Synopsis | ||
| 46 | 14.11 - 18.11 | Project | ||
| 47 | 21.11 - 25.11 | Project | ||
| 48 | 28.11 - 02.12 | Project | ||
| 49 | 05.12 - 09.12 | Project | ||
| 50 | 12.12 - 16.12 | Project | ||
| 51 | 19.12 - 23.12 | Revision |